2016/01/31

What do Folks Wield? Weapons and Such

What folks use shapes what the world is.

Melee weapons:

  1. Club, cosh, cudgel, stick—1d4 bludgeoning—simple, light (5 coppers, Enc: 1)
  2. Knife, dagger, stiletto—1d4 piercing—simple, finesse, light, thrown 20/60 (2 silvers, Enc: 1)
  3. Great club, war club (!Divyak)—1d8 bludgeoning—simple, two-handed (1 silver, Enc: 2)
  4. Axe, ice axe, wood axe, small axe—1d6 slashing—simple, light, 20/60 (5 silvers, Enc: 1)
  5. Stone mace, mace—1d6 bludgeoning—simple (10 silvers, Enc: 1)
  6. Spear, war spear—1d6/1d8 piercing—simple, thrown 20/60, versatile (5 silvers, Enc: 1)
  7. Staff, quarterstaff—1d6/1d8 bludgeoning—simple, versatile (1 silver, Enc: 1)
  8. Battle axe, war axe—1d8/1d10 slashing—versatile (20 silvers, Enc: 1)
  9. Flail—1d8 bludgeoning (10 silvers, Enc: 1)
  10. Polearm—1d10 bludgeoning, piercing or slashing—heavy, reach, two-handed (40 silvers, Enc: 2)
  11. Great axe (!Divyak)—1d12 slashing—heavy, two-handed (60 silvers, Enc: 2)
  12. Great sword—2d6 slashing—heavy, two-handed (100 silvers, Enc: 2)
  13. Broad sword, long sword, falchion—1d8/1d10 slashing—versatile (50 silvers, Enc: 1)
  14. Town sword, rapier, short sword—1d6 piercing—finesse, light (50 silvers, Enc: 1)
  15. Maul (!Divyak, !Kentaur)—2d6 bludgeoning—heavy, two-handed (20 silvers, Enc: 2)
  16. Lance (!Kentaur)—1d12 piercing—reach, special (20 silvers, Enc: 1)
  17. Flanged mace—1d8/1d10 bludgeoning—versatile (30 silvers, Enc: 1)
  18. Whip—1d4 slashing—finesse, reach (3 silvers, Enc: 1)
  19. Net, hooked net, hunting net—1 bludgeoning—special, thrown 5/15 (1 silver, Enc: 1)
Ranged weapons:
  1. Light crossbow—1d8 piercing—simple, loading, two-handed, range 80/320 (30 silver, Enc: 2)
  2. Heavy crosswbow—1d10 piercing—loading, two-handed, heavy, range 100/400 (100 silver, Enc: 2)
  3. Hunting bow—1d6 piercing—simple, two-handed, range 80/320 (10 silver, Enc: 2)
  4. Long bow (!Divyak)—1d8 piercing—two-handed, heavy, range 150/600 (50 silver, Enc: 2)
  5. Electric wand gun (!Viladrine)—2d6 electric—source, range 30/90 (1000 silver, Enc: 1)
Gunpowder weapons:
  1. Gunpowder keg—7d6 explosive—heavy, keg, radius 10/30 (500 silvers, Enc: 4)
  2. Dynamite stick—3d6 explosive—thrown 20/60, radius 5/20 (50 silvers, Enc: 1)
  3. Pistol, revolver—1d10 piercing—gunpowder, range 50/150, reload 6 (400 silvers, Enc: 1)
  4. Rifle—1d12 piercing—gunpowder, two-handed, range 80/240, reload 5 (600 silvers, Enc: 2)
  5. Shotgun—2d8 piercing—gunpowder, two-handed, range 30/90, reload 2 (500 silvers, Enc: 2)

No comments:

Post a Comment